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Sculture Informali

Foreward: The designer produces consumption, gives birth to useful things, imposes duties and “good” manners, recommends how to solve problems, offers and shares goods. Is at the service of humans. The artist’s hand is not obliged to give explanations, is individual expression and often ends in itself, does not suggest features or specific uses,sometimes is arrogant. Is at the service of God. Intro: Reflection on Interactions Between Man and object, between man and machine. We are carrying out an operation of relocation, industrial machine leaves the factory and mass production to become a spontaneous and natural extension of the human gesture, Necessary and dictated by the evolution of technique. We are carrying out an operation of understanding of the anatomy, the nature and the machine language, an unconventional reinterpretation, sometimes irregular. Informal sculptures are indefinable objects, eloquent and waiting. They are code sequences and perfect mathematical rules fractured by the unpredictability of the randomness intervention. They are made of clay: ancient matter, live matter, matter of the man and as the man sensitive to water, air and gravity. They need to be touched, perceived, used, consumed. Description: The installation wants to show the creative process which brings to the realization […]
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Fuori Salone 2017

From 4 to 9 April 2017 Fuori Salone 2017 will be on stage. For the occasion we’ll be hosted at BASE Milano and Isola Design District with 2 robotic installations.   Robotrip a Base Milano: From 4 to 9 April 2017 Fuori Salone 2017 will be on stage. For the occasion we’ll be hosted at BASE Milano in the spaces managed by CNA with our rOBOTRIP project that we carry along with Wemake. We fit within the focus that the Fuori Salone dedicate to Manufacture 4.0 and that we have built together with the CNA getting the patronage of the Municipality of Milan. The Factory 4.0 is considered as one of the greatest challenges we will see in the coming years, a new way to design and produce that has as its key concepts the digital manufacturing, intelligent and distributed. Going beyond the words we want to build a bridge between the artisan production holding the Italian economic system (SMEs in Italy make up 95% of the production system with 4.2 million companies and 8 million jobs, 47% of the national total) and the process of innovation that could also pass through makerspaces and FabLabs. We are ambitious: we want […]
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White Milano 2017

Il progetto “LA TRADIZIONE IL VALORE E IL BELLO – Training and Show” è mirato a realizzare un percorso innovativo, dedicato alle imprese che operano nel settore moda, selezionandole secondo criteri di competenze, capacità della tradizione, del valore e del bello in una visione attuale e capace di rafforzare la filiera del fashion con l’esclusività che il mondo della moda sta richiedendo all’Italia in questo particolare periodo storico. Con questa edizione CNA Federmoda ha però anche voluto esplorare le esperienze che si stanno sviluppando sul fronte della manifattura digitale. “In questa edizione – dichiara Antonio Franceschini, Responsabile Nazionale CNA Federmoda – ospitiamo anche una piccola area espositiva dedicata alla Manifattura 4.0 curata da WeMake | Makerspace Fablab per presentare al pubblico due brand che hanno intrapreso un percorso creativo dedicato ad accessori Made In Italy e realizzati con la stampa 3d, Caracol Design Studio (Milano) e Minardi (Vercelli). Per l’occasione WeMake avrà in demo una stampante 3d a resina ad alta risoluzione.”
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Open Design Italia_New Shapes Of Made In Italy

Open Design Italia porta prima a Budapest e poi a Berlino quindici tra i creativi che hanno partecipato alle sei edizioni della manifestazione. Nella mostra New Shapes of Made in Italy, sono stati invitati quei lavori che più rappresentano il tema della preziosità, intesa come talento nel saper fare e ricerca di materiali inediti per il contesto di applicazione. Sono stati scelti anche quei progetti che rileggono o rappresentano dei simboli per la cultura del made in Italy. I designer partecipanti: Arago design; Art; Arturonoce; Federica Bubani; Caracol Design Studio; Emmedi.design; Franco Catalini; Massimo Marcelli; Peralia; Tania Marta Pezzuolo; Re-find; Sotteranea Officina Sperimentale; Tipo 00 design; Urge Design; Woodart Km Zero. La mostra curata da Open Design Italia è realizzata e sostenuta dall’Assessorato Cultura della Regione Emilia Romagna e dall’Istituto Italiano di Cultura di Budapest e dall’Istituto Italiano di Cultura di Berlino, con l’ importante collaborazione della Budapest Design Week ed il partner DB Schenker.
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Rhodonea

“Rhodonea” (from the Greek “rhódon”, rose) is an artistic performance born by the collaboration between Caracol Studio and Ejtech within the experimental project “Robotrip”. A robotic audiovisual transcendence; the idea was born fromthe desire to unify the unique aspects of Caracol Studio’s and EJtech’s experimental paths in a single project that exalts them, and simultaneously creates an artistic performance. The freedom of movement of a 6-axis robot becomes the center of attention, the subject matter. It represents the biggest peculiarity of this machine, reproducing spatial paths impossible to otherwise follow.   The interaction between man and machine and the use of technological tools beyond fictitious canons are the heart of “Rhodonea’s” artistic exploration. Caracol Studio and Ejtech succeed to graphically reproduce an old mathematical function named “Rhodonea”, defined by the Italian mathematician Luigi Guido Grandi, around 1725. During the execution phase, the robotic arm aims to run this track, transforming the digital design in a physical harmonic dance. By applying sensors on the boom end, the movements performed from several plans, are recorded and elaborated through a complex system that extrapolates a melody based on the robot dance. The whole process happens in real time: is the music that derives from […]
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Rhodonea

Rhodonea | Robotic Audiovisual Transcendence   A flower: pure beauty need math to understand how beauty works, need math to read beauty. A function is defined, variables, parameters, digital synopsis and finally coordinates. Notes. Lost in translation, follow the path and get notes, notes play music, magic. A machine is dancing: is beautiful and now sync it, translate it, observe it carefully and then listen everything is just happening.       Concept ideation   Giovanni Avallone, Paolo Cassis, Esteban De la Torre, Judit Eszter Kárpáti Robot programming    Giovanni Avallone, Paolo Cassis Sound design    Esteban De La Torre, Judit Eszter Kárpáti Video    Matteo Bellomo A project by   Caracol Studio and Ejtech  
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robotrip @ MakerFaire Rome 2016

This is a short documentary about our experience during the Maker Faire Rome 2016. We were invited to officially present our research project robotrip and for the occasion we set up an installation which aims to show to visitors some live performance and all the potential of digital fabrication applied to post industrial design canons. Big scale 3D printing has been the main topic to focus on but to make things even more interesting we used our Kuka robot to make some artistic performance such as live light panting.
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video teaser robotrip at makerfaire rome 2016

We are getting ready for the 2016 edition of the Rome Maker Faire where we are going to announce all the development we have been working on during the last few months, watch the trailer and come to visit us in Rome from the 14th to 16th of october.
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Interview for “Gli Stati Generali”

Check out this article by “Gli Stati Generali” about how digital fabrication is changing the way design and handcraft interact, Caracol Design Studio is part of the story: http://www.glistatigenerali.com/moda-design/tecnodesigner/
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Workshop Kuka Open Traces

Kuka open traces è stato il primo di una serie di workshop rivolti a designer, maker e artisti per presentare, attraverso l’esperienza hands-on, il percorso iniziato da Wemake e Caracol Studio nell’ambito del progetto di ricerca Robotrip. Robotrip sta indagando le possibilità date dall’unione di robotica e strumenti open: ovvero tutte le possibili applicazioni di un Robot KUKA nell’industria creativa. Dopo un’introduzione teorica in cui sono state spiegate le generalità di un braccio robotico antropomorfo KUKA a 6 assi siamo passati alla fase di generazione dei toolpath, grazie al software Grasshopper e al suo plugin KUKA|prc. In particolare ci siamo concentrati sulla creazione di disegni vettoriali in 2d come mandala, pattern, scritte e disegni parametrici bidimensionali fatti dai partecipanti, per poi assistere alla fase di produzione delle “opere”. Nel pomeriggio infatti ci siamo spostati nella sala del Robot introducendone le funzionalità base. Abbiamo poi spiegato come funziona l’interfaccia KCP, il jogging del robot e le diverse modalità di lavoro. Abbiamo dotato il robot Kuka di un end effector per il disegno, progettato da WeMake e Caracol ad hoc, che può ospitare differenti strumenti come pennarelli e matite ma anche pennelli e evidenziatori. Ognuno dei partecipanti al termine della giornata ha portato a casa il proprio esemplare di […]
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